![]() In another 7 years, you'd do your fourth-generation at a discount.Last year, the Road Sign Information system was also included, as well as rain-sensor wipers and headlight washers. And you also received a discount for your middle generation refresh while carrying over image ratings to each generation. ![]() Then repeat the process.īy going this route, you've made 3 generations of vehicles with minimal penalties. When the 13th or 14th year rolls around, you'll redesign the component from scratch, and when they're complete, you design a new generation the traditional route, using the new designs. Because you're reusing the same components, the design costs are discounted. This new generation will be ready for production by the 7th year. When using the refit system, use the New Generation and Replace option. And then do a modify and refit of the final component. With that in mind, you can use the New Generation system to work within those boundaries.įor example, six years after making a completely fresh design, make modifications to two of the three components of the design. But for a couple of years, they're not that bad. Every year, these penalties increase in severity. And component designs reduce buyer rating starting at 15 years old. There are cases where designing a new design makes more sense, such as with designs that have had reductions to their image ratings.Īs previously mentioned, older vehicles designs begin to hurt your buyer rating after 5 years. And in the short term, the discounts they provide are also helpful. The New Generation system can be a powerful ally in raising your buyer rating for vehicles late in the game. The game will skip the designer phase and quickly make your new generation, thus completing the design.īut if you want to adjust sliders or make changes to the vehicle body, you'll need to click the “Design It” button (#8). If you plan on not making any changes to your sliders or body design, you can click “Quick Trim” (#7). We highly recommend checking this box to save you time and frustration.įinally, you have two options. The checkbox on the center-right of the window (#6) will end production, scrap inventories, and replace the old generation vehicle with the new generation vehicle when the new generation is completed. You can find the total percentage of development costs in the upper right (#5). If you decide to change a chassis, the design will cost the same as designing a new vehicle. An engine change is 5%, but it also requires the gearbox development costs for a total of 10%. If you change a component, you'll lose some of the discounts. The base development cost for a new generation is 15% of a new design's development cost. If you decide to change a component, you'll have to pay additional development costs (#4). Clicking any of these buttons will pull up the component selection window. These buttons are for component selection. In this panel, you'll find three blue buttons (#3). Then click the “New Generation” button (#2) to open the New Generation Panel. You'll need to select the vehicle from the list (#1) that you want to make a new generation of. In summation, there is no need to produce a new generation every year. Its parent model will remain the 1975 VENT Model A. If you were to produce a new generation of the VENT Model A in 1980, the game will display it as the 1980 VENT Model A. In the real world, companies would sell those 1975 designs that were built in 1978, as the 1979 VENT Model A. Even if you produce units in 1978, the game will still display them as the 1975 VENT Model A. The game only displays the generation year and not the model year in the name.įor example, if you designed the VENT Model A in 1975, the game will display it as the 1975 VENT Model A. Companies often produce a generation over multiple years. They are not the same vehicle models, even though they share the same name.ĭo not confuse this with a model year, which is the year the company manufactured that vehicle. A new generation is a freshly designed vehicle that matches in name and characteristics with a previous design. That is where the New Generation system comes into play. ![]() For components, the effects are smaller, but they will penalize your buyer rating starting at 15 years old. For vehicles, this design penalty begins when the design is 5 years old and increases every year after that. When this happens, your buyer rating will decline, and fewer people will buy your vehicle if there are other options. Over time, your designs become stale to customers.
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